Feb 17, 2008, 04:29 AM // 04:29
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#21
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Hall Hero
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Stated by Jeff Strain: "Guild Wars was built from the ground to be a competitive game." Now, shit's happened. I'd say 70% PvE, whereas it was prided the most when it was originally the opposite.
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Feb 17, 2008, 04:38 AM // 04:38
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#22
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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Quote:
Originally Posted by Bryant Again
Stated by Jeff Strain: "Guild Wars was built from the ground to be a competitive game." Now, shit's happened. I'd say 70% PvE, whereas it was prided the most when it was originally the opposite.
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Stated by ArenaNet marketing, and on the damn box. "Co-operative RolePlaying Game"
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Feb 17, 2008, 04:40 AM // 04:40
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#23
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Hall Hero
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It's actually stated to be a competitive on-line roleplaying game. Also note that what I posted originally was stated by Jeff Strain, head of ANet.
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Feb 17, 2008, 04:54 AM // 04:54
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#24
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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Quote:
Originally Posted by Bryant Again
It's actually stated to be a competitive on-line roleplaying game. Also note that what I posted originally was stated by Jeff Strain, head of ANet.
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Actually, we're both wrong. Looking at my boxes and none of them say either
Only that it requires an internet connection. Mine's the UK box art, so it may be different to the US.
And according to the wiki it's Competitive/Cooperative Online Role Playing Game so we're both pwned.
I will add that in the advertising it was pushed as a CO-OP game, which is why I got it in the first place. Competitive games aren't my thing, too many inflated egos and deflated brains. Which is a pity because some PvP people are really nice. It's a shame the average PvP player is the same as the average PvE player, a complete moron. Which is why my heroes get so much exercise.
Last edited by enter_the_zone; Feb 17, 2008 at 04:58 AM // 04:58..
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Feb 17, 2008, 05:04 AM // 05:04
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#25
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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I think it's safe to say that GW was designed around PvP, and with PvP as the 'endgame.' Originally, people were forced to play through PvE to even get to PvP, because that was the intended path. The big split came when they made PvP-only characters. I really think that was the moment that made a major distinction between the two 'worlds.'
So now, while it is true both are a part of the game, they remain far separate entities, with people on both sides of the fence. The game is still designed around PvP (skill balance), but more time is spent designing PvE, and there are far more people who play PvE. So, maybe I could say it like this:
PvP is the foundation
PvE is the bread and butter
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Feb 17, 2008, 05:08 AM // 05:08
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#27
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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Quote:
Originally Posted by Bryant Again
Well, how about instead of saying it's a lose/lose it's a win/win ?
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Lol, sounds much better. We pwned the box art!
Arcanemacabre makes a good point, in that the game was probably originally intended to "evolve" or end up with PvP as the endgame. I suppose the idea of PvP being the "purpose" logically ended with the decision to add more chapters which allowed transcontinental travel. Each chapter has undeniably added to the scope of PvP, Factions by adding AB, and NF by adding HB.
I think, in the end, GW actually manages to do both PvP and PvE really well, especially for people limited on time they can devote to a game. Sure, we moan about updates and all the things they get wrong, but the reality is GW has active communities in both arenas. That's their one success.
Now, I know I criticise GW and especially Anet a lot, but that's primarily to do with how they run the game, not the game itself. What can I say, when I see them making the same mistakes over and over, I can't just accept it quietly. When somebody is doing something wrong, you correct them, especially if it's something or someone you care about. Anet is gradually killing how much I care for the game with their bad decisions, and I find that very sad.
Last edited by enter_the_zone; Feb 17, 2008 at 05:24 AM // 05:24..
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Feb 17, 2008, 05:36 AM // 05:36
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#28
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Intended as PvE leading up to PvP. Aka you play the PvE game and when you're done with that, you just PvP.
But what happened is that people liked PvE more.
So now basically ArenaNet and a few miscellaneous PvP-elitist losers think it's a PvP game, and the majority of the players know it's PvE.
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Feb 17, 2008, 06:04 AM // 06:04
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#29
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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The funny part about GW PvP to me is how HA-centric it has become for all but an elite few. I suppose getting into a guild in champ point range and then getting on the team is virtually impossible, unless you know someone.
HA is full of random PUGS and random PUGS annoy me, in pve and pvp
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Feb 17, 2008, 07:01 AM // 07:01
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#30
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Quote:
Originally Posted by Zahr Dalsk
Intended as PvE leading up to PvP. Aka you play the PvE game and when you're done with that, you just PvP.
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Gw was always meant to be a mix as both were intertwined originally hence the arenas requiring PvE characters (before they moved them all to the Battle Isle etc.)
The lower tier of the PvP was designed for the pre lvl 20 PvE characters while the high tier was designed for post lvl 20 characters. You played through earned money skills and armour and then used them to compete. (the only exception being GvG, which you could create the original PvP only characters, so you could remake characters much easier/cheaper/faster for Guild on Guild action.) Guild Battles were always one of the big features of Gw and although you were never forced into PvP it was always very much present
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Feb 17, 2008, 07:24 AM // 07:24
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#31
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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50% pvp, 5% pve, 45% ursan.
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Feb 17, 2008, 07:31 AM // 07:31
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#32
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Ascalonian Squire
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Quote:
Originally Posted by Abedeus
50% pvp, 5% pve, 45% ursan.
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LOL qft
12 char
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Feb 17, 2008, 07:43 AM // 07:43
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#33
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Quote:
Originally Posted by Alex Weekes
The game was *always* intended and designed as both a PvE and PvP experience. This was communicated in the earliest announcements about the game and continued as the goal throughout development. While there were phases of development where one or the other was focussed on, none of the assertions you present in your post are accurate.
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http://www.guildwarsguru.com/forum/s...php?t=10109355
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Feb 17, 2008, 09:22 AM // 09:22
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#34
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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True i would say owerall 30% PvP and 70% PvE but for some ppls its 90% PvP and 10% PvE but Yeah Guild wars is game name So its GwG :d But ppls can joice how they like play most of em joice PvE cause elitism of PvP
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Feb 17, 2008, 09:34 AM // 09:34
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#35
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Jungle Guide
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Quote:
Originally Posted by -Loki-
If there are competing teams, NPC's don't matter. It's still PvP.
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Fighting NPCs is Players against Players????????????
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Feb 17, 2008, 09:36 AM // 09:36
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#36
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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Quote:
Originally Posted by Zahr Dalsk
But what happened is that people liked PvE more.
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true, but thats only b/c of ppl in pvp dont let pve ppl into groups so they feel general animosity towards pvp
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Feb 17, 2008, 09:44 AM // 09:44
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#37
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Pennsyltucky
Guild: The Imperial Gaurds Of Ascalon [TIGA]
Profession: E/
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I'm a new player - less than a month.
By nature I've been more of an FPS player the lst year.
I was looking for PvE which would let me earn & learn skills I COULD use in multi-player later.
That's why I got Nightfall. After reading the reviews I thought it best met my needs.
I have not been dissapointed.
BTW -> Only PvP I tried was during the Canthan holiday.
Of course I sucked But I did come in second in a rollerbeetle race
I really have little intention of ever playing PvP tbh.
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Feb 17, 2008, 09:50 AM // 09:50
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#38
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Kashrlyyk
Fighting NPCs is Players against Players????????????
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If players are fighting against players at all, then yes, it is a PvP mode, even if there are also NPCs there to fight. Unless you are saying the only PvP in the game is RA and TA.
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Feb 17, 2008, 10:38 AM // 10:38
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#39
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Forge Runner
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Welcome to the paradox world of Tyria, where a game that was mainly developed for PvP has a 80-90% PvE player base.
I wonder if GW2 will miraculously survive the discrepancy of heavily PvP based balancing and most content and everything else for PvE.
Despite their experiences with GW they still seem to believe in PvP, but try to make it more accessible (read: dumb it down) to the crowd with new formats (World Battles - whatever this will be).
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Feb 17, 2008, 10:43 AM // 10:43
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#40
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Sophitia Leafblade
Gw was always meant to be a mix as both were intertwined originally hence the arenas requiring PvE characters (before they moved them all to the Battle Isle etc.)
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Yes, that is perfectly true.
Quote:
Originally Posted by maraxusofk
true, but thats only b/c of ppl in pvp dont let pve ppl into groups so they feel general animosity towards pvp
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Agreed, that is a very large part of the cause of this problem.
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